Pocket Audience

ABSTRACT

A novelty electronic device that audibly plays back prerecorded audience responses. Prerecorded sounds include laughter, applause, sorrow, surprise, disgust and cheers. Other sounds effects may include a tuba (wah, wah, wah) and/or cricket noises to simulate sound effects heard on various television sitcoms.

This application is based on Provisional Application No. 60/925,663filed on Apr. 23, 2007.

SUMMARY

This item is a novelty electronic keychain device that audiably playsthe reactions of a studio audience at the touch of a button. This is anovelty item, and though the aesthetics of the casing may differ in duetime, the importance of my claim is the concept and functions of thePocket Audience.

DETAILED DESCRIPTION OF THE INVENTION

1. Keychain Loop (optional): Molded into casing.2. Speaker Holes: For clearer sound (speaker underneath)3. Laugh Button: Prerecorded laugh track. Makes any joke funnier.4. Applause Button: For a nice sense of accomplishment or introduction.5. Swoon Button: Push this button after a romantic kiss. Oooooooh! Crowdcheering may be used in place of swoon.6. Letdown Button: Push for a heartwarming Awwww.7. Tuba Button: Prerecorded “WAH, Wah, wah” for unfunny jokes. Cricketchirp may be used in place of tuba.8. Prerecorded electronic device (inside casing): The above mentionedplayback sounds imprinted on a prerecorded device, complete withspeaker.

FIELD OF THE INVENTION

This device is in the field of novelty and/or keychain item.

DETAILED DESCRIPTION OF DRAWINGS/EMBODIMENTS

The amount of detail provided in the drawings and/or text is notintended to limit the combinations and variations of sounds and/orpushbutton placement associated with audience sounds/sound effectsrelated to the claims for this item.

FIG. 1: Front view

FIG. 2: Side view

FIG. 3: Bottom veiw

FIG. 4: Top view

FIG. 5: Back view

BACKGROUND OF THE INVENTION

This invention generally relates to the television show enthusiast whowishes he or she had their own sitcom. Wherever they may be in theworld, the holder of this item can simulate a studio audience to laughat their jokes, feel sorry for them, or cheer them on. Likewise, theholder of this item can also push the appropriate button on the devicewhen they witness people and/or situations around them in need of astudio audience that cheers or heckles. The following is a list ofsimilar patents and how they differ from my idea:

U.S. Pat. No. 7,256,685: An applause communication device formed by ahousing having a sound generating device . . . and wherein the centralcontrol center signals the applause communication device to generate asound selected from the group consisting of approval sounds anddisapproval sounds. Difference(s): My device differs from U.S. Pat. No.7,256,685 because it plays back pre-recorded audience sounds as opposedto generating them. Also, my device is self-supporting and does not needthe aid of a central control center.U.S. Pat. No. 5,064,195: A novelty basketball goal comprising: a hoop, anet secured to the hoop, an electrical switch for generating a signalresponsive to an object passing through the hoop, the electrical switchcomprising a housing. Difference(s): My device differs from U.S. Pat.No. 5,064,195 because it is a keychain, which in no way resembles abasketball goal. Also, the buttons of my gadget provide the user achoice of audience responses, rather than random ones.U.S. Pat. No. 5,973,250: A compact and hand-held microelectronic devicecapable of audio playback of highlights. Difference(s): My devicediffers from U.S. Pat. No. 5,973,250 because my device plays backprerecorded audience responses, not highlights.U.S. Pat. No. 5,112,266: A noise making device for creating selectiveclapping sounds comprised of a pair of identical section halves ofmolded plastic construction. Difference(s): My device differs from U.S.Pat. No. 5,112,266 because my device is a hand held electronic, asopposed to simple moving parts.U.S. Pat. No. 5,137,488: A sports rod equipped with sound reproducingmeans . . . wherein said preselected acoustical program is played oncommand by participants at appropriate times at sports events to assistin conducting the festivities. Difference(s): My device differs fromU.S. Pat. No. 5,137,488 because it plays back audience responses and isa palm sized keychain device, having nothing to do with sportsacoustical programs.U.S. Pat. No. 5,259,807: A hand held clamor for simulating andamplifying the sounds associated with an animal mascot for a sportsteam. Difference(s): My device differs from U.S. Pat. No. 5,259,807because it plays back prerecorded audience responses. It does not makeanimal mascot sounds.U.S. Pat. No. 5,145,447: An electronic singing or poetry-reciting toy.Difference(s): My device differs from U.S. Pat. No. 5,145,447 because itplays back audience responses. It does not sing or recite poetry. Mydevice is also marketed towards adults as a novelty item, not a toy.U.S. Pat. No. 5,726,701: A method of simulating the responses of aphysically-distributed audience . . . generating a response metrichaving a value based on the recognized audience response.Difference(s): My device differs from U.S. Pat. No. 5,726,701 because itplays back pre-recorded audience sounds as opposed to generating them.

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 2. A handheld device which produces familiar audibleaudience responses by way of pre-recorded means.